unity texture not showing on mesh

HDRP: Fixed an issue when using strict variant matching option. Prefabs: Users can now see that an overridden property value is identical to that of its source on the Property context menu item for 'Revert'. (UUM-14470), VFX Graph: Fixed mesh LOD flickering when using TAA. (UUM-25160), UI Toolkit: Fixed issue where an ExposedReference control would not serialize its value. (UUM-3177), Editor: Fixed assembly load order affected the deserilization ordering of animation graphs. Gets the texture coordinates (UVs) stored in a given channel. (UUM-18502), Graphics: Fixed GC.Alloc (garbage collection) calls after RayTracingAccelerationStructure.CullInstances. (1423456), Android: Fixed crash when creating pipeline objects for some URP Lit shader on some older Adreno drivers. The textures appear normal when viewing scenes in the editor. Editor: Changed to title bars on Windows for editor. (UUM-540), VFX Graph: Fixed some lost tooltips. (UUM-15455). (UUM-5815). Upon loading my model into Unity, however, the textures simply do not appear. Use these methods for improved performance when operating on both positions and rotations at the same time. (UUM-7461), iOS: Fixed unity view behavior when in "split view". (DSTR-692), Editor: Fixed an issue where th About window failed to show the full version after pressing "Option" (Alt on Windows) key. Burst: Fixed an issue that Burst managed breakpoints might fail to work, after a domain reload. Universal RP: Added support for HDR output devices for desktop and console platforms. (UUM-6185), HDRP: Display Stats is now always shown in the first position on the Rendering Debugger. This process uses more memory and makes loading slower (especially on older mobile devices). Users will be informed at project startup if they have deprecated packages or versions currently installed. Animation: Added support for Physics SimulationMode and Physics2D SimulationMode2D in the Animator and Animation component. UI Toolkit: Fixed an issue where newline caused incorrect text size rounding error. SRP Core: Added: Added new XRSystem API to allow SRPs override the XR built-in stereo matrices. How about saving the world? When XPS model is opened in Blender, it has all materials and textures attached, but when opened in Unity, it loses the texture attachments. Android: Unity Now uses Android Gradle Plugin 7.1.2 by default. Graphics: Renamed ComputeSkinningDispatch profiler marker to MeshSkinning.ComputeBlendShape for blend shape dispatches. URP: Fixed decals to pass correct viewDirectionWS to screen space and gbuffer lighting. (Previous two change notes also apply to texture importer presets). Core: Added: Added new Gizmos.DrawLineStrip() API which allow a sequence of connected lines to be drawn with a single API call improving performance over repeated calls to Gizmos.DrawLine(). Package Manager: Fixed an issue which prevented starting UPM when a package.json file containing "type": "module" was present on any of the ancestor directories. Fixed "Checked-out (changed)" status icon not showing up on Pending Changes tab HDRP: Fixed nullref exception when trying to use the HD Wizard "fix all" button. Burst: Burst now only generates full debug information when "Native Debug Mode Compilation" and script debug information is enabled. (1363451), Shaders: Exposed Player settings to control shader memory usage at runtime. SRP Core: Enabled VolumeComponent BoolParameter UI to display enabled/disabled dropdown instead of checkboxes. Activities can be implemented in jar files, so Unity is unable to check that. (UUM-28904), Editor: Fixed EnumField updating the label when calling SetValueWithoutNotify and the value had not changed. HDRP: Added a third level of noise for volumetric clouds. Android: Modified FrameLayout so you can call getFrameLayout function on UnityPlayer instance if you need access to frame layout. Improved offline experience by disabling the plugin when there is no internet connection. Returns the number of vertices in the Mesh (Read Only). Clears all vertex data and all triangle indices. another triangle and so on.Note that while triangle meshes are the most common use case, Unity also supports other Android: Added: Added Android Project Configuration Manager API. (1419915), Scene/Game View: Fixed an issue where gizmos with bounds near the camera were incorrectly culled. (UUM-25736). (UUM-534), VFX Graph: Fixed VFX Graph so that when a ShaderGraph exposed property is renamed, and the shader graph is saved, the corresponding VFXGraph output context property is now renamed properly. How can I change those transform values? How to have multiple colors with a single material on a single object? The first one, is to use the methods OnPreRender and OnPostRender to properly organize what should happens before or after the camera render update. (UUM-21869). (UUM-6243). Does methalox fuel have a coking problem at all? (UUM-20743), HDRP: Fixed memory leak in HDLightRenderDatabase when switching between editor and play and no lights are in the scene. Scene/Game View: Added: Added CameraEditor.CreatePreviewOverlay, allowing custom editors to override the camera preview overlay. Shadergraph: Addressed error feedback on import of graphs with invalid or missing targets, allowing them to be modified and saved. HDRP: Added various improvements to the HDRP Water System. Could a subterranean river or aquifer generate enough continuous momentum to power a waterwheel for the purpose of producing electricity? GI: Added stability improvements for Baked Global Illumination. (UUM-16300), IL2CPP: Corrected clipped output from System.Diagnostics.Debug.WriteLine(). (UUM-11068), Terrain: Added control for the user to choose the smoothness source, either set directly via slider, or from diffuse alpha channel. Unity - Project a texture on a mesh using C# (No Shaders)

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unity texture not showing on mesh

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unity texture not showing on mesh