), round it up to the upper integer (if you get to 123.45 speed, the value you're looking for is 124,), and get Maul at 124 (or higher!) SWGOH Stat Calculator Readme. Thus the package was deemed as receives low attention from its maintainers. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. This page will go over these Mechanics in detail. At the start of the battle, the leadership and unique abilities are calculated and then added together. {"1": "Health",}. Visit Snyk Advisor to see a This unit takes reduced damage from percent Health damage effects and massive damage effects. Type: Fleet Cantina. Many Git commands accept both tag and branch names, so creating this branch may cause unexpected behavior. Added support for a 'raw' format -- in line with the roster format sent directly by the game, not from. This applies to each individual property of the useValues object, not just the option as a whole. Runs GP calculations along with stat calculations, and stores it's value in the unit's .gp property. noSpace: true Ensure all the packages you're using are healthy and I was getting annoyed trying to manually tabulate how many relic mats I was going to need for all the toons on my JML farm. ArmorValue = (600*Armor%)/ (100-Armor%) Example 5's base armor is 37.89%. Legendary Sith Lord who utilizes the actions of others to empower his own potential and is not to be underestimated, Requires at least 65% Ultimate Charge to activate.Ultimate Charge: Lord Vader gains Ultimate Charge when he uses Dark Harbinger and when debuffed Dark Side allies receive damage he gains 2% Ultimate Charge, increased to 3% if that ally was an Unaligned Force User.Lord Vader gains 50% of other Dark Side allies' current Mastery (stacking) until the end of the encounter, then they lose that much. Array of crew members belonging to the ship. One additional data format is supported as well -- referred to as 'raw' in this documentation, it's a more 'pure' format based on the objects directly returned by the game's servers. Object structure and total options are as defined below. Battle Mechanics are special mechanics that add more to battles than just how much damage a unit can deal and how much they can receive. Privacy Policy. This is a mechanic some abilities have to completely reset one or more cooldowns making them immediately able to use once the unit is able to take a turn. Gear Levels Full Gear List Relic Tier List Stats Table Player Data Top Players. It's definitely not easy. Some other Status Effects work similar to Taunt by forcing units to only target the affected enemy. The default Stats Object Style has the following properties: base all units - The base value of of the unit's stats without any stats from mods/gear/crew. >char.relic / crew.relic - Relic 'Tier' to use If nothing happens, download GitHub Desktop and try again. Only a single character is allowed. Calls .calcRosterStats() for each roster object in the player profile(s) submitted. crew ships - Amount of stat granted by crew rating. Then, calculate the threshold speed value to get to 100% TM after Dark Shroud (dont forget zMaul's lead that gives all Sith TM at the beginning of the battle! Only characters will have their stats calculated. Upcoming SWGoH Events - Legendaries, Journeys, and more Endurance. Unit single element of player.roster As the previous commenter noted, three stats that are unique to your character are amplified with each successive relic level. Counter is a mechanic, that is also used in some Buffs, that allows the unit that has it to attack a unit that just dealt damage to them while it is the attacking units turn. I made a great tool that helps you get Galactic Legends faster! Uses the decimal form (i.e. Object must be such that options.language[ statID ] is the stat name, i.e. >base all units - The base value of of the unit's stats without any stats from mods/gear/crew.
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